JavaScript Error handling try, catch

No matter how great we are at programming, sometimes our scripts have errors. They may occur because of our mistakes, an unexpected user input, an erroneous server response and for a thousand of other reasons.

Usually, a script “dies” (immediately stops) in case of an error, printing it to console.

But there’s a syntax construct try..catch that allows to “catch” errors and, instead of dying, do something more reasonable.

The “try…catch” syntax

The try..catch construct has two main blocks: try, and then catch:

It works like this:

  1. First, the code in try {...} is executed.
  2. If there were no errors, then catch(err) is ignored: the execution reaches the end of try and then jumps over catch.
  3. If an error occurs, then try execution is stopped, and the control flows to the beginning of catch(err). The errvariable (can use any name for it) contains an error object with details about what’s happened.

So, an error inside the try {…} block does not kill the script: we have a chance to handle it in catch.

Let’s see more examples.

  • An errorless example: shows alert (1) and (2):

An example with an error: shows (1) and (3):

try..catch only works for runtime errors

For try..catch to work, the code must be runnable. In other words, it should be valid JavaScript.

It won’t work if the code is syntactically wrong, for instance it has unmatched curly braces:

The JavaScript engine first reads the code, and then runs it. The errors that occur on the reading phrase are called “parse-time” errors and are unrecoverable (from inside that code). That’s because the engine can’t understand the code.

So, try..catch can only handle errors that occur in the valid code. Such errors are called “runtime errors” or, sometimes, “exceptions”.

try..catch works synchronously

If an exception happens in “scheduled” code, like in setTimeout, then try..catch won’t catch it:

That’s because try..catch actually wraps the setTimeout call that schedules the function. But the function itself is executed later, when the engine has already left the try..catch construct.

To catch an exception inside a scheduled function, try..catch must be inside that function:

Error object

When an error occurs, JavaScript generates an object containing the details about it. The object is then passed as an argument to catch:

For all built-in errors, the error object inside catch block has two main properties:

Error name. For an undefined variable that’s "ReferenceError".
Textual message about error details.

There are other non-standard properties available in most environments. One of most widely used and supported is:

Current call stack: a string with information about the sequence of nested calls that led to the error. Used for debugging purposes.

For instance:

Using “try…catch”

Let’s explore a real-life use case of try..catch.

As we already know, JavaScript supports the JSON.parse(str) method to read JSON-encoded values.

Usually it’s used to decode data received over the network, from the server or another source.

We receive it and call JSON.parse, like this:

You can find more detailed information about JSON in the JSON methods, toJSON chapter.

If json is malformed, JSON.parse generates an error, so the script “dies”.

Should we be satisfied with that? Of course, not!

This way, if something’s wrong with the data, the visitor will never know that (unless he opens developer console). And people really don’t like when something “just dies” without any error message.

Let’s use try..catch to handle the error:

Here we use the catch block only to show the message, but we can do much more: send a new network request, suggest an alternative to the visitor, send information about the error to a logging facility, … . All much better than just dying.

Throwing our own errors

What if json is syntactically correct, but doesn’t have a required name property?

Like this:

Here JSON.parse runs normally, but the absence of name is actually an error for us.

To unify error handling, we’ll use the throw operator.

“Throw” operator

The throw operator generates an error.

The syntax is:

Technically, we can use anything as an error object. That may be even a primitive, like a number or a string, but it’s better to use objects, preferrably with name and message properties (to stay somewhat compatible with built-in errors).

JavaScript has many built-in constructors for standard errors: ErrorSyntaxErrorReferenceErrorTypeError and others. We can use them to create error objects as well.

Their syntax is:

For built-in errors (not for any objects, just for errors), the name property is exactly the name of the constructor. And message is taken from the argument.

For instance:

Let’s see what kind of error JSON.parse generates:

As we can see, that’s a SyntaxError.

And in our case, the absence of name could be treated as a syntax error also, assuming that users must have a name.

So let’s throw it:

In the line (*), the throw operator generates a SyntaxError with the given message, the same way as JavaScript would generate it itself. The execution of try immediately stops and the control flow jumps into catch.

Now catch became a single place for all error handling: both for JSON.parse and other cases.


In the example above we use try..catch to handle incorrect data. But is it possible that another unexpected error occurs within the try {...} block? Like a variable is undefined or something else, not just that “incorrect data” thing.

Like this:

Of course, everything’s possible! Programmers do make mistakes. Even in open-source utilities used by millions for decades – suddenly a crazy bug may be discovered that leads to terrible hacks (like it happened with the ssh tool).

In our case, try..catch is meant to catch “incorrect data” errors. But by its nature, catch gets all errors from try. Here it gets an unexpected error, but still shows the same "JSON Error" message. That’s wrong and also makes the code more difficult to debug.

Fortunately, we can find out which error we get, for instance from its name:

The rule is simple:

Catch should only process errors that it knows and “rethrow” all others.

The “rethrowing” technique can be explained in more detail as:

  1. Catch gets all errors.
  2. In catch(err) {...} block we analyze the error object err.
  3. If we don’t know how to handle it, then we do throw err.

In the code below, we use rethrowing so that catch only handles SyntaxError:

The error throwing on line (*) from inside catch block “falls out” of try..catch and can be either caught by an outer try..catch construct (if it exists), or it kills the script.

So the catch block actually handles only errors that it knows how to deal with and “skips” all others.

The example below demonstrates how such errors can be caught by one more level of try..catch:

Here readData only knows how to handle SyntaxError, while the outer try..catch knows how to handle everything.


Wait, that’s not all.

The try..catch construct may have one more code clause: finally.

If it exists, it runs in all cases:

  • after try, if there were no errors,
  • after catch, if there were errors.

The extended syntax looks like this:

Try running this code:

The code has two ways of execution:

  1. If you answer “Yes” to “Make an error?”, then try -> catch -> finally.
  2. If you say “No”, then try -> finally.

The finally clause is often used when we start doing something before try..catch and want to finalize it in any case of outcome.

For instance, we want to measure the time that a Fibonacci numbers function fib(n) takes. Naturally, we can start measuring before it runs and finish afterwards. But what if there’s an error during the function call? In particular, the implementation of fib(n) in the code below returns an error for negative or non-integer numbers.

The finally clause is a great place to finish the measurements no matter what.

Here finally guarantees that the time will be measured correctly in both situations – in case of a successful execution of fib and in case of an error in it:

You can check by running the code with entering 35 into prompt – it executes normally, finally after try. And then enter -1 – there will be an immediate error, an the execution will take 0ms. Both measurements are done correctly.

In other words, there may be two ways to exit a function: either a return or throw. The finally clause handles them both.

Variables are local inside try..catch..finally

Please note that result and diff variables in the code above are declared before try..catch.

Otherwise, if let were made inside the {...} block, it would only be visible inside of it.

finally and return

The finally clause works for any exit from try..catch. That includes an explicit return.

In the example below, there’s a return in try. In this case, finally is executed just before the control returns to the outer code.


The try..finally construct, without catch clause, is also useful. We apply it when we don’t want to handle errors right here, but want to be sure that processes that we started are finalized.

In the code above, an error inside try always falls out, because there’s no catch. But finally works before the execution flow jumps outside.

Global catch


The information from this section is not a part of the core JavaScript.

Let’s imagine we’ve got a fatal error outside of try..catch, and the script died. Like a programming error or something else terrible.

Is there a way to react on such occurrences? We may want to log the error, show something to the user (normally he doesn’t see error messages) etc.

There is none in the specification, but environments usually provide it, because it’s really useful. For instance, Node.JS has process.on(‘uncaughtException’) for that. And in the browser we can assign a function to special window.onerror property. It will run in case of an uncaught error.

The syntax:

Error message.
URL of the script where error happened.
Line and column numbers where error happened.
Error object.

For instance:

The role of the global handler window.onerror is usually not to recover the script execution – that’s probably impossible in case of programming errors, but to send the error message to developers.

There are also web-services that provide error-logging for such cases, like or

They work like this:

  1. We register at the service and get a piece of JS (or a script URL) from them to insert on pages.
  2. That JS script has a custom window.onerror function.
  3. When an error occurs, it sends a network request about it to the service.
  4. We can log in to the service web interface and see errors.


The try..catch construct allows to handle runtime errors. It literally allows to try running the code and catch errors that may occur in it.

The syntax is:

There may be no catch section or no finally, so try..catch and try..finally are also valid.

Error objects have following properties:

  • message – the human-readable error message.
  • name – the string with error name (error constructor name).
  • stack (non-standard) – the stack at the moment of error creation.

We can also generate our own errors using the throw operator. Technically, the argument of throw can be anything, but usually it’s an error object inheriting from the built-in Error class. More on extending errors in the next chapter.

Rethrowing is a basic pattern of error handling: a catch block usually expects and knows how to handle the particular error type, so it should rethrow errors it doesn’t know.

Even if we don’t have try..catch, most environments allow to setup a “global” error handler to catch errors that “fall out”. In-browser that’s window.onerror.

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